Same isometric 2D view, same resource management, same tiny unit sprites, same regurgitated real-time strategy (RTS) tricks. Indeed, the immediate gut instinct while loading up Command & Conquer: Red Alert 2 is that it's often difficult to tell it apart from the original game made almost five years before. Yes, it's 'comfort food' that entertains you and with what seems like the 403rd installment in the Command & Conquer series, Westwood successfully believes in the old adage of reaching a man's heart through his stomach. Everything feels familiar to millions while being just slightly different enough to dish out a good time for all. It's like playing Doom II, watching another season of The X-Files, or listening to a new Oasis album - nothing is too innovative, too shiny, or too confusing.